Adjustments to spell and combat mechanics, May 18 2011
- Khamos
- Staff
As we have only few hours until the next Campaign starts, take a sneak peek to some of the adjustments to spell and combat mechanics that were done during the Campaign break:
- Spells can only be dodged with Warp spell. It is easy for spells to find your physical body, so Dewarping doesn't avoid them.
- The value of Spell Specialization Points for War-Chant of Light and Aria of Light was diminished by increasing the efficiency of the weaker versions of the spells. The efficiency of specialization points now decreases gradually.
- The value of Willpower was diminished by decreasing its importance for War-Chant of Light. Weak Willpower now deals more damage, while strong Willpower deals roughly the same as before.
- Uncommon and Rare Spirits received a Health boost.
- Ward Health was increased, and damage increased slightly.
- Catcher Mana cost was reduced to reflect its new role. It is also slightly sturdier, and tends to catch more powerful Spirits than before - even though good catch is not guaranteed. High Vitality now speeds up the catching more than before.
- Energy rewards were adjusted. Especially the Energy rewards from Spirit kill missions were considerably reduced, and the rewards for random Spirit kills were reduced.
- Dominators are slightly sturdier, and they recharge considerably faster.
New Campaign starting May 18th, noon EST!
- Spells can only be dodged with Warp spell. It is easy for spells to find your physical body, so Dewarping doesn't avoid them.
- The value of Spell Specialization Points for War-Chant of Light and Aria of Light was diminished by increasing the efficiency of the weaker versions of the spells. The efficiency of specialization points now decreases gradually.
- The value of Willpower was diminished by decreasing its importance for War-Chant of Light. Weak Willpower now deals more damage, while strong Willpower deals roughly the same as before.
- Uncommon and Rare Spirits received a Health boost.
- Ward Health was increased, and damage increased slightly.
- Catcher Mana cost was reduced to reflect its new role. It is also slightly sturdier, and tends to catch more powerful Spirits than before - even though good catch is not guaranteed. High Vitality now speeds up the catching more than before.
- Energy rewards were adjusted. Especially the Energy rewards from Spirit kill missions were considerably reduced, and the rewards for random Spirit kills were reduced.
- Dominators are slightly sturdier, and they recharge considerably faster.
New Campaign starting May 18th, noon EST!
Edited by Khamos (May 19, 2011 05:19:00)