Last week's campaign took Mages on a Spirit Hunt to the freezing streets of Shadow Cities. During the last nail-biting hours of the campaign it was hard to keep up with who was in the lead of the game as the campaign logo seemed to change color every time you logged in... but in the end it was the Animators who took the Spiritual campaign home. Congrats!
Past week was one Spirit mayhem in Shadow Cities to say the least. Shocking amount, close to 100 000 Spirits were hunted down during the campaign! The top 3 Spirit Hunters of ...
Entries by Khamos
The Animators mastered the Spirit Hunt
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on Feb. 16, 2011 inSpiritual
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on Feb. 8, 2011 in
The Spirit hunt is on Mages! This week’s campaign brings only a small tweak to the rules by adding yet another energy source for you to tap into in order to win over your opponent.
Cast the Attack spell on nearby Spirits – the stronger the Spirit is the more energy you gain from it for your team.
As an extra reward we will also be rewarding the top 3 Spirit Hunters with 50 mana potions. Note that the spirits captured with Catchers will not be counted nor will they give any extra energy.
The Spiritual campaign is on until ...
Architects won the Inner Power campaign
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on Feb. 7, 2011 inDespite the fierce final push from the Animators in the last moments of the Inner Power campaign the Architects managed to outplay their opponent - with only 699 energy points!
Never before has there been a battle ending this close to a tie in the streets of Shadow Cities. Congrats to the Architects!
The next campaign starts tomorrow at noon so fill up Mages because your team will need you in high spirits...
The top 5 players of the Inner Power campaign were awarded with stacks of rejuvenating mana potions.
Prizes go to:
1. JanskuK from the Architects - 100 potions
2 ...
Inner Power
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on Jan. 29, 2011 inIn this weeks campaign, Inner Power, we unlock your personal magical power!
- Power generation change: about half of your power is generated by your character and the rest by your Dominators. This means that even if you don't have all your Dominators generating power, at least some of your power consuming things still work. This way you can take more risks with your Dominators.
- You can only have one beacon.
- Energy gain for destroying a Dominator reduced.
- Energy gain for destroying a trap removed.
Battle on, Mages!
The Animators are victorious in the Energized campaign!
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on Jan. 28, 2011 inThe Animators prevailed against the Architects in this week's campaign!
With the new rule set we saw more battling over urban gateways instead of industrial scale harvesting in rural areas.
In addition, both attacking and defending was rewarding when players were able to receive energy from healing.
This week's top players were:
1. The Gandalf - Animator. 100 potions.
2. Hoomikko - Animator. 50 potions.
3. Jamimy - Architect. 50 potions.
4. Reign - Animator. 50 potions.
5. Kendaali - Animator. 50 potions.
Congratulations to all!
The next campaign starts tomorrow at noon!
Energized
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on Jan. 21, 2011 inThe Energized campaign adjusts the rule set by adding a couple of new energy sources to the game and adjusting two existing rules.
- Conquering undiscovered Gateways yields less points than before
- You can only Harvest your own Dominators
- Instead you now get energy for healing friendly Dominators
- You also get energy for banishing enemy players
- You get energy from destroying enemy Beacons, Traps and Catchers
Go!
Architects dominate Age of Chaos
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on Jan. 20, 2011 inThe Architects leveraged one of their core competencies and took Age of Chaos home with efficient team work. Farms, even thought not in New York this time, proved to be devastatingly efficient once more triggering massive communal operations.
The next campaign starts tomorrow at noon. We're calling this one Energized as we're introducing a couple of new energy sources and tweaking the old ones a bit. We'll take a step back from farming again.
The top players this week were:
1. Sateenvarjo - Architect - 100 potions
2. Mijuda - Architect - 50 potions
3. JanskuK - Architect - 50 potions
4. Moss ...
Age of Chaos
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on Jan. 13, 2011 inThis weeks rule set brings mobility back to the conquering game.
- You can again summon Dominators while warped.
- Gateway conquer cooldown dropped from 2 hours to 30 minutes.
- You can retire your pumps again as the penalty points for giving up conquered Gateway are back.
- You can Harvest your own and your teammates' Dominators when not too far from your physical location.
- Harvest made cheaper.
- Warchant back to its original self
- You get more points for destroying harvest ready Dominators.
Go!
The Animators took the Fresh Tears home
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on Jan. 12, 2011 inCongratulations to the Animators! After a tight campaign the Animators were able to seize the victory and take home the Fresh Tears campaign. During the campaign we saw the campaign image change color many times, which means the fight for gateways was fierce and plenty of spirits were donated.
Although the Animators won the campaign, the World Leaderboard was mostly crowded by the Architects:
1. mdmx - Architect - 100 potions
2. Reign - Animator - 50 potions
3. Shadows - Architect - 50 potions
4. patse - Architect - 50 potions
5. Saragorn - Architect - 50 potions
Congratulations to all!
The coming campaign's rule set will bring ...
Fresh Tears brings a new play mode
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on Jan. 5, 2011 inWe have seen the fierce battles and the epic wins just as the falls conquering nodes. It's time to expand and get some harvest time in.
In this weeks campaign you will get to see the following changes:
-Back to the roots. You can build dominators only from your physical location.
-Harvest is back with a vengeance. You can harvest all the friendly dominators, also on a warp.
-Simplify. Conquering a node will give you at least 50 points the first time you take it over plus the bid value effect.
-Cool down. When taking over a particular Gateway ...
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