Here we go Mages! The Cloud Control Campaign emphasizes area control driving you and your team to Conquer as much new territory as possible and hold it.
Your aim is to conquer as many Gateways as possible for your team in your Cloudview area. Check out the details of the changed Campaign rules from the previous blog post.
The Campaign will run until Thursday March 24th.
Battle on!
Entries by Khamos
Cloud Control
By Campaigns — Comments (0)
on March 18, 2011 inHeads up on the upcoming changes
By Campaigns , Tech — Comment (1)
on March 16, 2011 inHere’s the promised heads up on the upcoming Campaign that starts on Friday afternoon. We're still tweaking the details, but to sum it up: the goal will be to conquer as many Gateways as possible for your team in your Cloudview area.
You get Energy points depending on how many Gateways within the Cloudview belong to your team. So we’re shifting focus from conquering single neighborhoods towards conquering cities.
Partly inspired also by the good player feedback, we see a new version of Harvest that emphasizes area control and offensive play.
The most essential changes to the ...
Animators win the Circle of Life Campaign
By Campaigns — Comments (0)
on March 16, 2011 inStrong spell casting by the Animators who took home the Circle of Life Campaign with total of 1 229 851 energy points! The end of the Campaign was once again very tight, as Architects were left behind with only little over 1000 points. It was also quite amazing to see such coordinated cooperation between the teams as we did during the Circle of Life Campaign. Your feedback is very much appreciated!
The next Campaign will start on friday March 18th at 2 pm. We're having a little longer break than usual as we're preparing to test a whole ...
Bug fix to the Circle of Life Campaign
By Tech — Comments (0)
on March 8, 2011 inBig thanks to our very active Mage community for bringing the bug relating Dominator health to our attention in the Circle of Life Campaign.
The system calculating Dominator health based on realm value and other factors got out of control, but thanks to you we were able to spot and fix the bug quickly.
Here's the updated rule set for the Campaign:
- Dominator health is affected by realm value but not as drasticly as in the beginning.
- Harvest points are affected by realm value mildly but harvest is less effective than in previous Campaigns.
- Energy points gained by healing ...
Circle of Life
By Campaigns — Comments (0)
on March 8, 2011 inThis week's campaign brings the most valuable realms to the centre of action. The most sturdy Dominators have risen around the highest level realms in every city. These Dominators have more health and they give out more Energy for your team when healed or harvested. The higher the realm level, the more Energy your team gains.
Also conquering enemy controlled Gateways gives now more Energy than before and conquering unconquered Gateways gives no Energy at all. So this week it's all about conquering, guarding, defending... and destroying!
We'll be rewarding the top 3 Dominator destroyers and top ...
Architects take home the Pilegrīm Campaign
By Campaigns — Comments (0)
on March 7, 2011 inCongrats to the Architects, who dominated the whole Pilegrīm campaign from start to finish ending up with over 100 000 energy points more than the Animators. After few really tight campaigns that's quite impressive to see!
Here are the top 5 Mages who got their names on the World Leaderboard. Despite the very strong Architect dominion three Animators made their way to the list too. All five Mages got a stack of Mana potions for their efforts for the team.
1. Hiljaisuus of the Architects, 100 potions
2. Sateenvarjo of the Architects, 50 potions
3. Hoomikko of the Animators ...
Pilegrīm
By Campaigns — Comments (0)
on Feb. 25, 2011 inWe made some interesting calculations and found out that an impressive amount of 3 444 Gateways have been discovered so far in Finland. But 13 500 are still undiscovered!
The goal of this week's Campaign: Roam, warp, jump, worm, run, fly, take a drive... Pick your style, do it by yourself or better yet together with your team, and find those Gateways where no Mage before you has been to.
Check out the picture in the end of this post, which shows the undiscovered Gateways as dark blue dots on the map.
Discovering new Gateways gives now also energy ...
Animators take two Campaign wins in a row
By Campaigns — Comments (0)
on Feb. 24, 2011 inWhat an epic moment for the Animators! Campaign victory over the Architects came with mere 7000 energy points.
Architects final push was fierce but not quite enough for a win, though Architects did manage to get a small lead for a moment an hour before the Campaign ended. But there was no stopping the "hippies" this time!
During the Frostbitten Campaign total of 20 000 blue Spirits got zapped. Good hunting Mages!
The next Campaign will start friday at noon, with a completely new goal. We've been doing some interesting calculations here at Shadow Cities HQ regarding Energy Gateways ...
What gets our players hooked on Shadow Cities?
By Community — Comment (1)
on Feb. 23, 2011 inRead how the battle over neighborhoods in Shadow Cities gets a grip on our players and what have been the highlight moments so far in the game for some of them.
Thanks to all the Mages who shared their experiences from the game with us. You're welcome to share your own best game moments by commenting this article. We'd love to hear more of these stories!
Jarzilla, level 15 Mage of the Animators
"Definitely the most memorable moment so far for me has been the night when 30 Architects raided my once so peaceful and private Dominator farm ...
Frostbitten
By Campaigns — Comments (0)
on Feb. 17, 2011 inThis week's campaign Frostbitten continues in the theme of Spirit hunting, but with a freezing twist. The chilly temperatures seem to have caused quite unexpected effects in the blue Spirits.
The freezing winds have infused the blue Spirits with substantial amounts of extra energy and also pumped them with some extra health making the blue Spirits harder to beat down but much more rewarding when it comes to gained energy for your team.
The red and green Spirits are giving out a bit more energy than before too, but in significantly less amounts than the blue Spirits.
Also all ...
Latest comments