Universal Horrors - Cosmic Occurrences

In the cellar of an abandoned Victorian home in Providence, Rhode Island, a high-ranking, yet unnamed member of Animator High Command uncovers a dusty old journal. Having followed an arduous path riddled in misdirection, the once steadfast mage reluctantly opens the book, fearful its contents would be empty and the journey forfeit. 

After reading only but the first entry, the Animator is stunned with awe. At last, the book has been found. Since the shadow's veil was newly torn, never has there been a discovery into magic's history such as this -

The purpose of this journal is simple, in that it's intended to serve as a record of events regarding the revival of magic since the Cataclysm. My primary focus will of course be on the spirits who now enter our world, seemingly having come from a nightmare. It's my belief that these spirits will be a key element into unlocking the many universal truths currently lost on mankind.

Given the desperation for verity among the three Academies, combined with their immutable philosophical dissonance, it seems the wisest approach will be to remain careful in my endeavor to preserve knowledge. Only the Animators have proven responsible enough to utilize the findings of this century to the benefit of the masses. It's for this reason that I first chose to join the Animators and now serve as beacon of enlightenment in what most view as darker days. May the information contained herein serve our cause well...

-Animator H.P Lovecraft

The 'Universal Horrors' campaign will begin January 21 at approximately 4:00 AM PST and will run for one full week. Individual rewards will be provided to top contributors at the end of each round and total energy gains can be tracked on the leader board. You can also view the results of each campaign and round on our global battlegroup campaign page.

If you would like to discuss the weekly campaigns, visit our Campaign forum!

Comments

  1. Bardfinn
    Bardfinn (Archmage) on 01/21/2013 6:17 p.m.
    GOOSEBUMPS!

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