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21 JanEnergized

The Energized campaign adjusts the rule set by adding a couple of new energy sources to the game and adjusting two existing rules.

- Conquering undiscovered Gateways yields less points than before

- You can only Harvest your own Dominators

- Instead you now get energy for healing friendly Dominators

- You also get energy for banishing enemy players

- You get energy from destroying enemy Beacons, Traps and Catchers

Go!

by ville | 4 Comments »

4 Comments on “Energized”

  1. 1 Stoney said at 4:05 pm on January 23rd, 2011:

    Looks like balancing gameplay is much harder task than anticipated. No matter how the rules change, there always seems to be mainly one tactic that is successfull. Recent one, I have never seen less things to destroy.

    Few ideas:

    -Penalty if you destroy own doms/catchers/beacons
    -Higher rewards when using constructions. Something that makes keeping them up more worth the effort, now everything that is not guarded basically works for the opponent. Easy points. Nobody can sit, watch & heal doms etc. 24/7, so eventually everything is either destroyed by owners, left behind for enemy to grab easy points from, or moved to unaccessible locations for safekeeping. Forcing us to play it safe & avoid giving points to enemy makes crowded areas empty. To make it short, more and more boring. Especially for casual players.
    -Gw ownership. How about giving more points to shadowlord of the realm when he conquers it back? That would at least give some reason to own gw’s. Also, that would change recent zero-sum-game when conquering gw’s a little.

    Stoney / Architect

  2. 2 Bonisagus said at 10:25 am on January 24th, 2011:

    Excellent comments, Stoney!

    I would like to add that traps not only useless, but made worse by the recent changes, since the opponent will gain points by destroying them.

  3. 3 Stewie Kee said at 11:24 am on January 25th, 2011:

    This campaign feels just bad. I cannot harvest in safe faraway locations, I can’t have dooms at home because they get destroyed just so easily (they are level1). Dunno how to play this one. It seems that we are forced to buy a gazillion mana and force feed it to doms if we want points, but I cannot think of a less exciting game and a lamer way to forcefully monetize the service.

  4. 4 Stoney said at 12:29 pm on January 28th, 2011:

    One more idea, that could change the game quite a bit. Don’t allow players to create anything but doms when out of power. No hundreds of catchers / beacons around.


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